 |
Like the bestial vampires of legend, the Gangrel antitribu display the Sabbat's animalistic side. Whether the predatory City Gangrel or the untamed Country Gangrel, Sabbat Gangrel are tireless hunters whose skill in the pursuit of prey knows no peer. Like animals, they are consummate stalkers, reveling in the thrill of the hunt and gorging themselves on the blood of their victims. Gangrel antitribu have two distinct bloodlines, with two very different tastes in the modern nights. The Country Gangrel still somewhat resemble their parent clan, shunning society and prowling the nights alone. They conjure images of the vampires of legend, assuming animal forms and commanding hordes of animals. The Country Gangrel serve the Sabbat as nomadic scouts, calling upon the beasts to retrieve information and their martial prowess to shred their enemies. Most assume their counterparts, the City Gangrel to have diverged from their forebears during the Industrial Revolutionists; cities grew larger and more autonomous from the resources of the countryside. A few of the New World Sabbat Gangrel made havens in the cities, becoming the monsters of urban legend. No less feral than their Country Gangrel siblings, City Gangrel prefer the asphalt jungle of streets and buildings to the deadly lands beyond. Although they are disorganized, territorial and solitary, the Hunters nonetheless provide the sect with a degree of spirituality. Their close ties to their bestial sides make them ideal warriors to the Great Jyhad, for what animal wants to fee consumed by another? Also, many of the New World Gangrel who joined the Sabbat had some connection to the Native American tribes indigenous to the land. These Cainites understand the primal forces of the land and may often be found as ducti or priests of nomadic packs. Indeed, the Hunters are often the backbone to most of the sect's traveling covens. In recent nights, since the defection of the "mainstream" Gangrel from the Camarilla, the Sabbat has seen many converts to their cause from their rival sect. Although the defectors remain tightlipped about the event that drove them away, it seems to have given them a new conviction for the Sabbat's cause.
Roleplaying Hints: Cainites are as much Beast as they are Man, and you embody this fact. Your unlife depends upon your instincts - let the Lasombra scheme and the Tzimisce indulge their perversities; they have lost touch with what it means to be a vampire. Whether you are a feral monster or a refined predator, you indulge your more primitive nature to survive.
Disciplines: Animalism, Fortitude, Protean (Country Gangrel);
Celerity, Obfuscate, Protean (City Gangrel)
Advantage: As they embrace their animalistic natures, the Gangrel of the Sabbat are knowledgeable of the ways of beasts, so they gain one Animal Ken Ability at no extra cost during character creation. Gangrel antitribu often feel the same wanderlust as their parent clan. As such, they often spend (or have spent) some period of their unlives alone and away from the comforts of permanent havens. They gain one Survival Ability during character creation at no extra cost.
Weakness: After frenzies, the Beast leaves a mark of its passage on the Gangrel antitribu. When a Gangrel experiences a frenzy, she acquires an animalistic feature and a Negative Social Trait - Bestial, Feral or Repugnant - in the aftermath. These Traits may not be removed except by exceptional means (such as powerful magic or Vicissitude, though they may be hidden by certain powers of Obfuscate). The character may gain no more than five Negative Traits in this manner. Indeed, some Sabbat Gangrel barely resemble the human stock from which they came....
|
 |