Ravnos Antitribu
 According to the spotty oral history of the clan, a faction of Ravnos Cainites split from their Gypsy heritage after the formation of the Sabbat. Sabbat vampires didn't torment each other with complex Hindu dharma riddles or deny that the Beast was a part of them. The Sabbat became a haven for these young defectors who became the first Ravnos antitribu.  Over the years, the Rogues have distanced themselves from the sect, helping when it suits them and otherwise generally doing whatever they please. Many Sabbat wonder why they claim membership in the sect at all. The Ravnos antitribu maintain that it is for their own identity: They no longer observe the ways of their original clan and have freed themselves from their elders' games. Isn't that the purpose of the Sabbat?  Of all the Sabbat clans, the Ravnos antitribu are perhaps the most unlike their parent clan. Most of the other antitribu split along philosophical lines or as a result of elder-neonate tensions. The Sabbat Ravnos, however, grew culturally apart from their fore parents. Although still possessed of the wanderlust often exhibited in other Ravnos, the antitribu have Embraced far and away from the ethnic roots that unite the parent line. Few Rogues have any relationship to Middle Eastern or "Gypsy" heritage - they have no universal ethnic stock.  Sabbat Ravnos Embrace whomever they believe would be a promising childe, which varies by whatever criteria the prospective sire applies.  This has taken its toll on the clan - Sabbat unlife has turned its Ravnos vicious and hardy.  The nomadic opportunities afforded by the Sabbat suit the Ravnos antitribu. The idea of a permanent haven holds little appeal for a Sabbat Ravnos, though he is less likely to feel stultified by such than his independent counterparts. Ravnos antitribu also observe a traditional code of conduct for dealing with their clanmates. This code may be difficult for those outside the clan to follow, but a Ravnos' word is his law. The road is not the place to lose one's companions, especially after the cannibal rage that briefly eclipsed the clan so recently (see Laws of the Night, pp. 54-55).  

 Roleplaying Hints: You do what you want and if it helps the Sabbat, so much the better. That way, they owe you something, or at least that's how you see it. Your sire's sire may have joined the sect to escape the old clan's games, but you know the score - the Sabbat's just like any other group of Cainites, full of liars and bastards looking out for their own desires. And since you know that, you have no problems upholding those ideals yourself; after all, it's not like you're pretending you're better than anyone else.

 Disciplines: Animalism, Chimerstry, Fortitude
     
     Advantage: Sabbat Ravnos know the value of learning the ins and outs of the low-life. Whether they travel each night or they settle down into a comfortable haven, Ravnos antitribu cultivate the contacts and opportunities necessary to keeping their unlives safe. During character creation, a Ravnos antitribu may take a Contacts Trait or Street Influence at no additional cost.  Also, their nomadic tendencies instill in them a keen sense for how to survive in less than ideal situations. Sabbat Ravnos also receive an additional Survival or Stealth Ability at no extra cost.

 Weakness: Blood is stronger than politics and the Ravnos still suffer the same urges for vice as their parent clan. Each Ravnos antitribu has a passion for a "signature crime," whether theft, murder, con games or even the blood of inebriated vessels. Any time the Ravnos antitribu faces his vice of choice, he must indulge it unless he succeeds at a three-Trait Self-Control / Instinct test.







Ravnos

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