Basic Necromantic Rituals




Call of the Hungry Dead

 With 10 minutes of time and a hair from the head of your prospective victim (represented by a card), you afflict your target with the cacophonous moaning and wailing beyond the Shroud. The victim is assaulted with a welter of confusing voices and mournful howls. For the remainder of the scene or the next hour, the target suffers the Negative Mental Traits Oblivious x 2 due to the confusing hail of otherworldly noise.


Eldritch Beacon

 This ritual allows you to create a small token that makes the bearer stand out like a bonfire in the lands of the dead. Melt a green candle and mold its wax into a half-inch sphere. The bearer of this sphere, aware or otherwise, is down one Trait on any attempts to resist the powers of any ghost (Arcanoi, if you are using Oblivion). This effect lasts for one hour, plus one hour for every Blood Trait you expend when casting the ritual.


 Eyes of the Grave

 Over a time of two hours, you can concentrate the deathly emotions in a pinch of grave soil and use it to conjure visions of death and horror. Once you complete the ritual, you focus these images at the victim, who sees random intermittent flashes of their own gruesome demise.  Once during the remaining evening, you may force the subject to fail a retest, as a shocking vision of death overcomes her. For instance, if you are engaged in combat with a victim of this ritual, who fails a test but calls for a retest with an Ability, you may use the effects of this ritual to negate the use of the Ability and force the victim to either find an alternate means of retesting or to suffer the outcome of the original challenge.  Only you may invoke this benefit - other people may not use this ritual's power against the victim, even if they are aware that you have cast the ritual.


 Puppet
 

  Some Sabbat necromancers use Puppet to facilitate interrogations of the dead while others use it to shock the living (or the unliving) into cooperation.  By smearing herb-laden grave soil across the eyes, lips and forehead of a subject, you prepare him for ghostly possession. For the rest of the scene, any wraith that attempts to enter the subject's body and take control of him gains one free retest.


  Spirit Beacon

 By casting this ritual over a severed human head, you turn it into a supernatural beacon for ghosts. Within the Shadowlands, the head appears to glow with an unearthly radiance, emitting light from its mouth, ears and eyes. Any wraith viewing the Underworld radiance from this head must expend a Willpower Trait or else he immediately drawn to the light for a full hour (or  until the end of the scene). The head loses its light at the next sunrise, though it may be enchanted again.

    


 DISCIPLINES
BACK TO NECROMANCY