The Hearth Path
RARE



  Originally a collection of rituals, this path deals with the security of a thaumaturge's haven. The thaumaturge may end these enchantments at any time. This path retests with the Occult Ability.

basic hearth path

Guest's Herald

 When used on a door or other entryway, this power creates an auditory or visual effect that will alert the thaumaturge that an intruder has breached the portal. This signal could be anything the thaumaturge desires - a bell ringing in another room or the door slamming shut behind the trespasser - but it is the same for the duration of the power (although the thaumaturge can change the form the signal takes from casting to casting). Note that the thaumaturge must actually be in the haven for the alarm to be effective, and the signal must be small and subtle (no Uzis firing automatically at the opening, for example). This power lasts for 24 hours.

  Master's Order

 By becoming mystically attuned to her haven, a thaumaturge with this ability instinctively knows where every one of her possessions lies in the haven so long as she is in it. Note that this only works on inanimate objects the thaumaturge owns (though, objects the thaumaturge has successfully stolen will also show up without difficulty). It lasts for 24 hours.


intermediate hearth path

Rhyme of Discord

  This power fuddles the minds of intruders in the haven, causing them to become hopelessly confused and wander in circles, no matter how small and plain the haven might actually be. Any intruders must succeed in a Mental Challenge against the caster or else be trapped inside the haven until the thaumaturge breaks the spell or until it wears off naturally. As well, any person affected by Rhyme of Discord will be unable to remember details of the protected haven even after he has left its influence until such time as he visits the haven when it is not enspelled. Note that while intruders affected by this power will be unable to effectively pursue the thaumaturge through his haven, they may still fight and defend themselves normally if the thaumaturge engages them. This power lasts for 24 hours.

    Temportal

  As master of his haven, a vampire may briefly warp the space inside it so that the doorways connect to each other any way he chooses. A closet door might suddenly open into the laboratory, or the bathroom on the third floor might be made an escape route into the back garden. Anyone following the thaumaturge through the door will end up where it should normally open to; clever vampires will use this to lead pursuers into an oubliette or trap. This power lasts until sunrise.


advanced hearth path

The Cauldron's Rede

  By imparting a primitive awareness into the haven itself, the thaumaturge creates a network of spies from her household furnishings.  Anything happening within the haven (or within eyeshot outside, as the windows can "look" out) can be relayed to the magus by the furniture, ornaments, draperies or bric-a-brac. The thaumaturge must verbally ask questions of her belongings; anything within and around the haven is available for her perusal, even if the item she is questioning wasn't present for the event. Havens have short "memories," so the thaumaturge ay only ask questions regarding events that occurred in the duration of that casting. In cases of extreme danger, such as fire or a pending ambush, the voices of the haven will actively scream out to the Kindred.  This power lasts until sunrise.





DISCIPLINES
BACK TO THAUMATURGY