The Fires of the Inferno


  With this path, you learn mastery over the very fires of Hell (or so you're told). Unlike a practitioner of The Lure of Flames, who spontaneously generates fire, you summon this sickly green flame by opening a tiny one-way portal to Hell. This path is extremely unsubtle and impossible to hide, but its eldritch flames are as impressive in effect as they are fearsome in appearance.  Fire from this path is supernatural in origin, and protection from mundane flames does not help its victims. Unless a power specifically protects against supernatural aggravated damage (such as Fortitude), it provides no special benefits when resisting Fires of the Inferno. Body armor does not absorb damage from this path, which instead goes straight to the target. These flames may, however, be extinguished in the same manner as any other fire (with holy water having more than normal effect, at Storyteller discretion). Fires of the Inferno uses the Occult Ability for retests. All powers of this path have a maximum range of the character's line of sight.

basic fires Of THE Inferno

Flash Blind

 You may cause a brief flash of intensely bright flame to appear in front of a target's eyes. Though this power functions more as a distraction than an attack, it briefly disorients its victim, during which time you may launch an additional attack or take advantage of the confusion to escape.  To Flash Blind a target, make a Mental Challenge against her. If you win, she is dazzled and disoriented by the eruption of fire and automatically loses all ties until the end of the next turn. If she was using Heightened Senses to enhance her vision, the sensory overload blinds her for one hour (see the Flaw Blind, p. 116 of Laws of the Night).

 Flame Lance

 This power allows you to shoot a pencil-thin stream of intense fire. This appears as a perfectly straight line of bright green flame reaching from you to your target. Many practitioners of Flame Lance invoke this power by pointing at their intended target and twisting their wrists, defining the portal through which the flame erupts with the circle that their fingertip describes in the air.  To strike someone with Flame Lance, make a Mental Challenge that the target resists with her Physical Traits. If you win, she suffers one level of aggravated damage. You may use Flame Lance to ignite flammable inanimate targets, though it will not set flame to anything that your target is wearing.

intermediate fires OF THE inferno

Ring of Fire

  When you use this power, a foot-thick circle of flame erupts in a 10' radius around you. Smoldering lines appear on the ground inside this circle, inscribing a pentagram with you at its center. This fire reaches your own height, forming a wall of dancing flame through which any potential assailant must leap in order to reach you. The fire stays in place regardless of  where you move, though you have no special immunity to it if you attempt to pass through it.  Spend a Willpower Trait to ignite a Ring of Fire. The circle erupts instantly, and anyone who is standing on its perimeter must win a Static Physical Challenge against five Traits or suffer one level of aggravated damage. Before making this challenge, he has the option to declare whether he will move to the outside or inside of the ring after the test is resolved (we assume that no one will want to remain standing directly on the ring's perimeter, though particularly brave or stupid individuals may do so by expending a Willpower Trait). The Ring of Fire remains in place for the rest of the scene or until you are knocked unconscious, move out of line of sight of it or decide to release it.  Anyone who attempts to pass through the Ring of Fire must win a Courage Virtue Test against three Traits in order to summon the will to do so and takes one level of aggravated damage if he does step through it. You are not immune to damage from the fire, though you suffer no fear of it and may pass through it without the Courage Virtue Test.

  Incinerate

 You may inflict the very wrath of Hell upon an enemy. With a gesture and a glance, you create a three-foot wide circle under a target from which a column of flame erupts to consume her. This fire reaches the ceiling if you are indoors, and reaches 30 feet into the air outdoors.  To Incinerate your target, issue a Mental Challenge that she resists with her Physical Traits. If you win, she is unable to dodge before the ground under her erupts in fire. The initial blast does two levels of aggravated damage to her and anyone in contact with her. Your primary target is also on fire and takes one additional aggravated health level every turn until she extinguishes the blaze or perishes. A victim of this attack may use Dodge for a retest.



advanced fines or the inferno

                                                     Furnaces of Hell

 Your mastery of hellfire has surpassed mere point-targeting. With this power, you may engulf multiple opponents in simultaneous eruptions of fire.  This power's effects resemble those of Incinerate, but the fires summoned with Furnaces of Hell are much more intense.  To throw open the doors of the Furnaces of Hell, spend a Willpower Trait and make a mass challenge against all your intended targets (you may affect as many targets as you have permanent Willpower), testing your Mental Traits against their Physical Traits. Anyone you beat in this challenge is subject to the effects of Incinerate, but the initial injury to each primary target is three levels of aggravated damage.





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