Thaumaturgical Countermagic



 This power is not so much a path as it is a separate Discipline. The power to resist Thaumaturgy can be taught independently from Thaumaturgy, even to those Kindred who are incapable of learning even the most basic ritual. That said, for obvious reasons, these techniques are not taught outside Clan Tremere - non-Tremere who display this ability are likely to become a topic of fatal interest for every Tremere in the area.  Thaumaturgical Countermagic is treated as a separate Discipline. You may not take this as your primary path, nor does this allow you to perform rituals.  The use of this power is treated as a free action in combat. To oppose a Thaumaturgy power or ritual, you must have a Thaumaturgical Countermagic rating equal to or higher than the rating of that power or ritual - rituals higher than Advanced may never be countered with this power.  Thaumaturgical Countermagic can only be used against Tremere Thaumaturgy at full effectiveness. It is greatly weakened (the character will have four fewer Traits for all challenges relating to an attempt to resist the magical effects) against non-Tremere blood magic and mortal hedge magic, and is completely ineffective against other magics and powers. Any non-Tremere character who learns this power automatically earns the Flaw Clan Enmity (Tremere}, receiving no free Traits for it - supposing that the Tremere know that he has this power, of course. This power cannot be taken during character creation, and it can never be spontaneously developed. It costs the same as any other non-clan Discipline to learn.  There are no names for the levels of Thaumaturgical Countermagic; they are simply a game mechanic that measures degree of skill.

basic Thaumaturgical Countermagic

Level I

  You may make a Mental Challenge against the caster, bidding two extra Traits. If you win, the Thaumaturgical power or ritual the caster is attempting fails. You may only attempt to cancel those powers that directly affect you and your garments.

Level 2

The character can make a normal Mental Challenge against the caster.

intermediate Thaumaturgical Countermagic

Level 3

  You receive two extra Traits for the Mental Challenge against the caster.  You can attempt to cancel a Thaumaturgy power or ritual that affects anyone or anything in physical contact with you. (Meaning while you can use this if someone with Flesh of Fiery Touch is grappling you, you cannot use this to counter objects hurled with Movement of the Mind.)

Level 4

You receive four extra Traits for the Mental Challenge against the caster.

advanced Thaumaturgical Countermagic

Level 5

 You receive six extra Traits for the Mental Challenge against the caster.  You can now attempt to cancel a power or ritual that targets anything within a radius equal to your Willpower in yards, or one that is being used or performed within that same radius.







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