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Attributes are the natural capabilities with which |
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every character is created. |
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Choose the Attributes, according to your |
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prioritization, that fit your character. |
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An Attribute may be taken more than once |
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if the character is very strong in that way. |
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Example: Toro, a Brujah, has 7 Physical
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Attributes, 5 Social, and 3 Mental. Since he's very |
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strong he has been given the Physical Traits of Brawny x 2, |
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Enduring, Quick, Tough x 2, and Vigorous. Socially, he's average, |
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with the Traits Beguiling, Commanding x 2, Intimidating, and Witty. |
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No Mental giant, however, with Attentive, Dedicated, and Vigilant. |
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Agile, Brawny, Brutal, Dexterous, Enduring, Energetic, Ferocious, |
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Graceful, Lithe, Nimble, Quick, Resilient, Robust, Rugged, Stalwart, |
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Steady, Tenacious, Tireless, Tough, Vigorous, Wiry |
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Alluring, Beguiling, Charismatic, Charming, Commanding, Dignified, |
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Diplomatic, Elegant, Eloquent, Empathetic, Expressive, Friendly, |
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Genial, Gorgeous, Ingratiating, Magnetic, Persuasive, |
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Astute, Attentive, Clever, Creative, Cunning, Dedicated, |
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Determined, Discerning, Disciplined, Insightful, Intuitive, |
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Knowledgeable, Observant, Patient, Rational, Reflective, Shrewd, |
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Strength-related: Brawny, Ferocious, Stalwart, Tough, Wiry |
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Dexterity-related: Dexterous, Graceful, Lithe, Nimble, Quick |
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Stamina-related: Enduring, Resilient, Robust, Rugged, Tireless |
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Miscellaneous Physical: Agile, Energetic, Steady, Tenacious, Vigorous |
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Agile: You have a well-honed and flexible body. You can bend, twist, run and jump with ease. |
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Uses: Acrobatics. Athletics. Competitive events. Dodging. |
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Brawny: Bulky muscular strength. |
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Uses: Punching, kicking or grappling in combat when your goal is to inflict damage. Power-lifting. All feats of strength. |
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Potence. |
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Brutal: You are capable of taking nearly any action in order to survive. |
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Uses: Fighting an obviously superior enemy. |
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Dexterous: General adroitness and skill involving the use of one's hands. |
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Uses: Weapon-oriented combat (Melee or Firearms). Pickpocketing. Punching. Celerity. |
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Enduring: A persistent sturdiness against physical opposition. |
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Uses: When your survival is at stake, this Trait is a good one to risk as a second, or successive, bid. Fortitude. |
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Energetic: A powerful force of spirit. A strong internal drive propels you and, in physical situations, you can draw on a deep |
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reservoir of enthusiasm and zeal. |
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Uses: Combat. |
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Ferocious: Possession of brutal intensity and extreme physical determination. |
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Uses: Any time that you intend to do serious harm. When in frenzy. Potence. |
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Graceful: Control and balance in the motion and use of the entire body. |
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Uses: Combat defense. Whenever you might lose your balance. Celerity. |
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Lithe: Characterized by flexibility and suppleness. |
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Uses: Acrobatics, gymnastics, dodging, dancing and Celerity. |
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Nimble: Light and skillful; able to make agile movements. |
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Uses: Dodging, jumping, rolling, acrobatics. Hand-to-hand combat. Celerity. |
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Quick: Speedy, with a fast reaction time. |
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Uses: Defending against a surprise attack. Running, dodging, attacking. Celerity. |
Resilient: Characterized by strength of health; able to recover quickly from injury. Fortitude.
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Uses: Resisting adverse environments. Defending against damage in an attack. |
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Robust: Resistant to physical harm and damage. |
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Uses: Defending against damage in an attack. Endurance-related actions that could take place over a period of time. |
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Fortitude. |
Rugged: Hardy, rough and brutally healthy. Able to shrug off wounds and pain to continue struggling.
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Uses: When resisting damage, any challenge that you enter while injured. Earth Melding. Fortitude. |
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Stalwart: Physically strong and uncompromising against opposition. |
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Uses: Resisting damage, or when standing your ground against overwhelming odds or a superior foe. Potence. |
Steady: More than simply physically dependable - controlled, unfaltering and balanced. You have firm mastery over your
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efforts. |
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Uses: Weapon attacks. Fighting in exotic locations. |
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Tenacious: Physically determined through force of will. |
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Uses: Second or subsequent Physical Challenge. |
Tireless: You have a runner's stamina - you are less taxed by physical efforts than ordinary people.
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Uses: Any endurance-related challenge, second or subsequent Physical Challenge with the same foe or foes. Fortitude. |
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Tough: A harsh, aggressive attitude and a reluctance to submit. |
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Uses: Whenever you're wounded. Potence. |
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Vigorous: A combination of energy, power, intensity and resistance to harm. |
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Uses: Combat and athletic challenges when you're on the defensive. |
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Wiry: Tight, streamlined, muscular strength. |
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Uses: Punching, kicking or grappling on combat. Acrobatic movements. Endurance lifting. Potence. |
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Charisma-related: Charismatic, Charming, Dignified, Eloquent, Expressive, Genial |
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Manipulation-related: Beguiling, Commanding, Ingratiating, Persuasive |
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Appearance-related: Alluring, Elegant, Gorgeous, Magnetic, Seductive |
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Miscellaneous Social: Diplomatic, Empathetic, Intimidating, Friendly, Witty |
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Alluring: An attractive and appealing presence that inspires desire in others. |
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Uses: Seduction. Convincing others. |
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Beguiling: The skill of deception and illusion. You can twist the perceptions of others and lead them to believe what suits |
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you. |
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Uses: Tricking others. Lying under duress. |
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Charismatic: The talent of inspiration and motivation, the sign of a strong leader, |
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Uses: In a situation involving leadership or the achievement of leadership. Presence, |
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Charming: Your speech and actions make you attractive and appealing to others. |
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Uses: Convincing. Persuading. Presence. |
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Commanding: Impressive delivery of orders and suggestions. This Trait implies skill in the control and direction of others. |
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Uses: When you are seen as a leader. |
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Dignified: Something about your posture and body carriage appears honorable and aesthetically pleasing. You carry |
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yourself well. |
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Uses: Presence. Defending against Social Challenges. |
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Diplomatic: Tactful, careful and thoughtful in speech and deed. Few are displeased with what you say or do. |
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Uses: Very important in intrigue. Leadership situations. |
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Elegant: Refined tastefulness. Even though you don't need money to be elegant, you exude an air of richness and high |
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society. |
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Uses: High society or Toreador parties. Might be important in some clans for advancement. Defending against Social |
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Challenges. |
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Eloquent: The ability to speak in an interesting and convincing manner. |
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Uses: Convincing others. Swaying emotions. Public speaking. Presence. |
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Empathetic: Able to identify and understand the emotions and moods of people with whom you come in contact. |
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Uses: Gauging the feelings of others. |
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Expressive: Able to articulate your thoughts in interesting, meaningful ways. |
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Uses: Producing art of any kind. Acting. Performing. Any social situation in which you want someone to understand your |
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meaning. |
Friendly: Able to fit in with everyone you meet. Even after a short conversation, most find it difficult to dislike you.
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Uses: Convincing others. |
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Genial: Cordial, kindly, warm and pleasant. You are pleasing to be around. |
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Uses: Mingling at parties. Presence. Generally used in a second or later Social Challenge with someone. |
Gorgeous: Beautiful or handsome. You were born with a face and body that is good-looking to most people you meet.
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Uses: Modeling, posing. |
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Ingratiating: Able to gain the favor of people who know you. |
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Uses: Dealing with elders in a social situation. Defending against Social Challenges. |
Intimidating: A frightening or awesome presence that causes others to feel timid, This Trait is particularly useful when
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attempting to cow opponents. |
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Uses: Inspiring common fear. Ordering others. |
Magnetic: People feel drawn to you; those around you are interested in your speech and actions.
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Uses: Seduction. First impressions. |
Persuasive: Able to propose believable, convincing and correct arguments and requests. Very useful when someone else
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is undecided on an issue. |
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Uses: Persuading or convincing others. |
Seductive: Able to entice and tempt. You can use your good looks and your body to get what you want from others.
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Uses: Subterfuge, seduction. |
Witty: Cleverly humorous. Jokes and jests come easily to you, and you are perceived as a funny person when you want to
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be. |
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Uses: At parties. Entertaining someone. Goading or insulting someone. |
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Perception-related: Attentive, Discerning, Insightful, Observant, Vigilant |
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Intelligence-related: Cunning, Disciplined, Knowledgeable, Rational, Reflective |
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Wits-related: Alert, Clever, Intuitive, Shrewd, Wily |
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Miscellaneous Mental: Creative, Dedicated, Determined, Patient, Wise |
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Alert: Mentally prepared for danger and able to react quickly when it occurs. |
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Uses: Preventing surprise attacks. Defending against Dominate. |
Attentive: You pay attention to everyday occurrences around you. When something extraordinary happens, you are
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usually ready for it. |
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Uses: Preventing surprise attacks. Seeing through Obfuscate when you don't expect it. Preventing Dominate. |
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Clever: Quick-witted resourcefulness. You think well on your feet. |
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Uses: Using a Mental Challenge against another. |
Creative: Your ideas are original and imaginative, which implies an ability to produce unusual solutions to your difficulties.
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You can create artistic pieces. A requirement for any true artist. |
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Uses: Defending against Auspex. Creating anything. |
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Cunning: Crafty and sly, possessing a great deal of ingenuity. |
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Uses: Tricking others. |
Dedicated: You give yourself over totally to your beliefs. When one of your causes is at stake, you stop at nothing to
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succeed. |
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Uses: Useful in any Mental Challenge when your beliefs are at stake. |
Determined: When it comes to mental endeavors, you are fully committed. Nothing can divert your intentions to
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succeed once you have made up your mind. |
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Uses: Staredowns. Useful in a normal Mental Challenge. |
Discerning: Discriminating, able to pick out details, subtleties and idiosyncrasies. You have clarity of vision.
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Uses: Auspex. Investigation and tracking. |
Disciplined: Your mind is structured and controlled. This rigidity gives you an edge in battles of will.
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Uses: Thaumaturgy. Staredowns. Useful in a Mental Challenge. |
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Insightful: The power of looking at a situation and gaining an understanding of it. |
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Uses: Investigation (but not defense against it). Auspex. |
Intuitive: Knowledge and understanding somehow come to you without conscious reasoning, as if by instinct.
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Uses: Spontaneous deduction. |
Knowledgeable: You know copious and detailed information about a wide variety of topics. This Trait represents "book-
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learning." |
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Uses: Forgetful Mind tests. Remembering information your character might know. Employing Thaumaturgy. |
Observant: Depth of vision, the power to look at something and notice the important aspects of it.
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Uses: Auspex. Picking up on subtleties that others might overlook. |
Patient: Tolerant, persevering and steadfast. You can wait out extended delays with composure.
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Uses: Staredowns or other mental battles after another Trait has been bid. |
Rational: You believe in logic, reason, sanity and sobriety. Your ability to reduce concepts to a mathematical level helps
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you analyze the world. |
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Uses: Defending against emotion-oriented mental attacks. Defending against an aura-reading. Not used as an initial |
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bid. |
Reflective: Meditative self-recollection and deep thought. The Trait of the serious thinker, Reflective enables you to
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consider all aspects of a conundrum. |
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Uses: Meditation. Remembering information. Defending against most Mental Challenges. |
Shrewd: Astute and artful, able to keep your wits about you and accomplish mental feats with efficiency and finesse.
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Uses: Defending against a Mental Discipline. |
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Vigilant: Watchful. You have the disposition of a guard dog; your attention misses little. |
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Uses: Defending against investigation or Forgetful Mind. Seeing through Obfuscate. Auspex. More appropriate for |
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mental defense than for attack. |
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Wily: Sly and full of guile. Because you are wily, you can trick and deceive easily. |
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Uses: Tricking others. Lying under duress. Confusing mental situations. |
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Wise: An overall understanding of the workings of the world. |
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Uses: Giving advice. Dispensing snippets of Zen. |
The Traits listed below are intended to add to those and define more Sabbat-specific character Traits. Some of the Traits listed in Laws of the Night are recopied here, under different areas {Callous, for example, is considered to be a desirable Trait in the Sabbat, whereas Empathetic is Negative). Only those Traits listed below are considered to have "changed sides," although as always, your Storyteller is the final arbiter of what is appropriate. For the Sabbat chronicle purposes, the character receives a Bestial (not Callous) Trait when he frenzies and acquires a Negative Trait. If you're going to have a mixed chronicle, then you may not wish to expand your system with these optional Traits. It's not fair to make players try to guess at Negative Traits they've never seen before. However, if you're running a strictly Sabbat chronicle, then feel free to encourage your players to use these more "Sabbat-oriented" Traits. |
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physical
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Strength-related: Vicious |
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Dexterity-related: Fierce |
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Stamina-related: Deadly, Savage |
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Miscellaneous Physical: Aggressive |
Aggressive: You are familiar with fighting, and eagerly match your opponent strike for strike.
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Uses: Combat |
Deadly: An indomitable strength of body, able to continue fighting despite damage.
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Uses: Combat. Fortitude tests. Second challenges or challenges after being wounded. |
Fierce: Driven by your will to win, swift movements are easy for you.
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Uses: Fighting an obviously superior enemy. |
Savage: You possess brutal intensity and an instinct for slaughter that rivals the most ferocious animals.
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Uses: Brute force. Fortitude challenges. Combat |
Vicious: You have a powerful urge to destroy, coupled with the wiry strength of a predator.
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Uses: Second or subsequent challenges. Dirty fighting |
social
Charisma-related: Intense, Threatening |
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Manipulation-related: Callous, Cruel, Manipulative |
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Callous: You are not easily swayed by the views of others, nor do you care what they think.
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Uses: Defending against Presence powers. Testing to perform an inhumane |
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act. |
Cruel: With refined viciousness, you have the ability to precisely target the weaknesses of others.
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Uses: Presence or intrigue. Challenges used to control or harm others. |
Intense: You have an unnerving presence that draws the attention of others.
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Uses: Commanding the actions of others. Intimidation challenges. Inspiring fear. |
Manipulative: You can easily convince others in such a manner that they rarely notice your intentions.
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Uses: Dominate and Dementation challenges. Gauging the abilities and mental prowess of others. |
Threatening: Your presence actively makes others uncomfortable.
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Uses: Goading or insulting someone. Intimidation. Dread Gaze challenges. |
Mental
Perception-related: Analytical
Intelligence-related: Focused |
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Wits-related: Insidious |
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Miscellaneous Mental: Depraved, Inhumane
Analytical: You believe in a strict mental regimen that guides your thoughts.
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Uses: Auspex challenges. Investigation. Noticing clues or anything out of place. |
Depraved: Your mind works in strange, unpleasant ways.
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Uses: Resisting Dominate challenges. Making a mental defense. |
Focused: You are fixated on a course of thought, and no distraction can drive you from it.
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Uses: Defending against emotion-related attacks. Maintaining concentration despite distractions. |
Inhumane: You are capable of acting without emotional shackles.
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Uses: Killing. Performing any action that would be considered brutal or violent |
Insidious: You are a master liar and conniver; few suspect you, and your betrayals are devastating.
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Uses: Infiltration. Disguise. Changing someone's mind. |
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