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Although not truly a clan (no Antediluvian is believed to have founded the bloodline), the Panders have made a place for themselves despite their inauspicious origins. Like Caitiff - which, for all practical purposes, they are - any vampire who joins the Sabbat and has no known clan becomes a Pander as do childer Panders Embrace. A broad spectrum of Cainites comprise the Panders, most of whom are young and rowdy. Haughty Cainites should beware, however; Panders are True Sabbat, not just a proving ground for embarrassing childer. The Panders came to be recognized during the late 1950s. Impressed with the efforts of the rabble leader Joseph Pander, the elders of the Sabbat rewarded his sect-loyal followers with formal recognition, though a few members of the more "legitimate" clans harbor great resentment over this fact. Most Panders recognize their situation, though, and accept their humble role with resolve. Indeed, in any Sabbat conflict, Panders out to prove themselves generally populate the front lines. Joseph himself is still believed to stalk the modern nights, though conspiracy theories and assassination rumors abound. Panders lack the organization and identity of the other clans; they truly are a motley crowd. Unlike many of the other clans, however, they carry the Sabbat cause close to (heir unbeating hearts. With the Sabbat's gesture of recognizing the Mutts, it has earned a loyal ally. In practice, though, Panders almost invariably get saddled with the worst responsibilities. Savvy Panders accept these dubious honors as tests of mettle, while the slower ones simply do what they're told because that's the way to avoid a beating. Most Panders know that theirs is a position of convenience for the sect. They understand that the recognition they have received is just a bone that the sect leaders have thrown them. Despite these differences, however, many Panders earn their pack's respect and join the ranks of the templars or the ducti. Many Loyalists also claim Pander heritage, but this seems to come more often as a result of their low social status rather than any sincere loyalty to nebulous Cainite "freedom." Still, Panders love to adopt a cause, giving them purpose in the Final Nights.
Roleplaying Hints: This is the Sabbat: If you don't prove you're worth something, then you're not. Proving yourself can take any form - maybe you're a smooth diplomat, maybe you know all the right people, or maybe you're just really good at putting the hurt on Cainites who need it, but whatever it is, you do it well. After all, you have to - if you're no good, you're going to end up as a pile of ashes. You can't rely on the elders because they only indulge you so long as you're useful. In a vampire's world, you have to rely on yourself.
Disciplines: Any. Panders have no specific clan Disciplines, choosing and learning Disciplines as per Caitiff (see Laws of the Night, p. 63 and 124).
Advantage: Panders have no innate advantage.
Weakness: The benefit of having no advantage is that the Panders also have no inherent disadvantage - the blood of Caine is so polluted, weak or subverted in them that they carry none of the traditional banes or benefices of the clans. Note that few Panders ever achieve any significant degree of Sabbat Status, however. Also, because their blood is so diluted, no Pander may begin the game lower than Ninth Generation.
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