Roleplaying Hints: You arc a creature of eternal magnificence. You may have an artistic talent (or talents), or you may yourself fee a work of art. Either way, it is your duty and your pleasure to raise awareness and culture through the spread of art, both its creation and its patronage. You want people to strive for higher ideals and to experience new heights of feeling due to art, so you encourage others to indulge in works of passion. After all, a great artist must be immersed in art.
Advantage: With their predilection for artistic skills, the Toreador all have some sort of unique talents. Even those Toreador who have no real artistic ability learn to become patrons of the arts, to engage in social sniping and to buy what they can't create. Every Toreador vampire begins with Academics, Crafts, Performance or Subterfuge Abilities (one Trait each of any two, or two Traits of one). A Toreador can also call on artistic talents to hunt and feed. Though she may have a stable Herd like any other Cainite, a Toreador can also find willing mortal victims by use of artistic ability or patronage ("Would you like to come upstairs and see my etchings?"). A Toreador can gain one Blood Trait for each level possessed in the aforementioned Abilities; each Blood Trait gained in this fashion requires 15 minutes out of play. Gaining Blood Traits in this fashion does use up the Abilities in question, so the Toreador may be limited in her feeding if she has already used some of her Abilities. Disadvantage: The Toreador are easily entranced by beauty. Every work of art is a key to insight, whether in the form of sculpture, poetry, a lovely face, even a clear sky spangled with stars. As such, beauty draws the attention of Toreador, often to the exclusion of all else. When presented with a work of great art (generally, one executed with the equivalent of three levels of Crafts or Performance Traits, though some special cases may require more or less), a Toreador becomes absorbed in the task of examining and understanding the work, lost in a fugue state. The Toreador can only break from this state willingly by expending a Mental Trait, although injury or other distractions (such as attack or being elbowed by a neighbor) can break this enthrallment. Bloodlines: The Toreador clan has no offshoot bloodlines; the antitribu of the Sabbat share the predilections and capabilities of their Camarilla brethren, although they find their pleasure and artistic expression in horror as much as beauty. These antitribu, instead of becoming paralyzed with fascination, instead have a disturbing tendency to act out their sociopathic tendencies on whomever is at hand through socially cutting remarks, intellectual dominance or physical torture. A Toreador antitribu given a chance to act out such tendencies must expend a Mental Trait if the player wishes to resist the urge, though such an expenditure need only be made once in any given scene. |
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