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The violent, dangerous nature of the Sabbat offers no solace for the fractured minds of the Malkavians. Indeed, Sabbat Malkavians are often more deranged and psychotic than their Camarilla counterparts. Still, the old maxim of method lying beneath madness often proves true for the Sabbat - the seemingly incomprehensible actions of the Malkavians confound the sect's foes, and more than one conflict has been won at the hands of a Malkavian tactician. Still, chaos is a dangerous element, and it festers in the minds of the Malkavian antitribu. At varying points lucid and manic, Sabbat Malkavians are no more reliable than others of their mad line as insanity takes its toll on them. Malkavians of the Sabbat tend to have vicious edges to their insanity, and the clan claims a number of serial killers, mass murderers, cannibals and other unpleasant aberrations found less frequently elsewhere. Many have no fear of Final Death while others claim that madness is the legacy of unclouded vision and hurl themselves into the jaws of the enemy. Like the Gangrel antitribu, Malkavian antitribu exist forever close to their Beasts, though it does not manifest in such an animalistic fashion. The Beast of a Sabbat Malkavian is a more cerebral entity, revealing itself in strange behavior, random actions and unquenchable bloodlust. For all the good they do, they do an equal amount of ill, which the sect accepts as part of the devil's deal they have made with madness. The Malkavian antitribu's greatest enemies are themselves. The Freaks are not without their usefulness, however. By and large, the sect accepts mysticism more readily than the Camarilla. As such, the Sabbat Malkavians also occupy the roles of prophets, diviners and interpreters of omens. Those lucid enough to offer insight sometimes find themselves taking on the responsibilities of pack priests or even ducti. As the madness of their line warps each Freak in a different fashion, they have no universally accepted status in the sect - some are so rabid as to be destroyed a few nights after their Embrace, while others rocket through the hierarchy in an astonishingly short time.
Roleplaying Hints: The truth is ugly - so ugly, perhaps, that most people would rather look away than see it plainly. You suffer no such delusion, however; the truth has warped you in its own unique way, but you know its nature. Or perhaps you don't - perhaps Fate has played the ultimate trick upon you and lied to you very successfully. Still, if that's the case, who would know unless they had the strength to observe it themselves? That's what you tell yourself. That's how you abate the fever in you mind each night: Even if you're completely wrong, you're still less wrong than the ones who can't bear to learn.
Advantage: Malkavian insanity is the price of insight, or so the clan maintains. Whether or not this is true, Sabbat Malkavians experience bursts of clarity to which other Cainites seem nigh oblivious. During character creation, Malkavian antitribu gain one extra Awareness Ability at no extra cost. Sabbat Malkavians share the mysterious connection to the network of fractured minds known as the "madness network." Sometimes their insight is the result of their uncommon vision, but it is also the product of the whispered voices that travel ceaselessly through the minds of all Malkavians.
Weakness: Afflicted by the curse of insanity, every Malkavian antitribu suffers from some form of derangement, which the player chooses during character creation. This derangement may never be removed or permanently cured, though Willpower Traits may temporarily overcome it. Additionally, the Sabbat breeds unrest and lessens Malkavian antitribu control over the Beast (whether through lack of discipline or too much indulgence in monstrousness). A Sabbat Malkavian may not spend a Willpower Trait to control herself during a frenzy - she must ride it through to the end.
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