Roleplaying Hints: You see and understand things that nobody else comprehends. Maybe they're right when they say you're mad, but maybe it's just that they can't handle the truth! You're not feeble, helpless or stupidly comical. You have a vision, and though it sometimes makes unlife difficult, you can look at things from directions that nobody else contemplates. You can sometimes get others to see brief moments of your vision by tricking their minds into thinking in strange ways, so you create plans designed to interrupt the "normalcy" of other peoples' existence's, so that they are forced to examine their motives and places more carefully. You may have a lot of trouble with unlife, or you maybe only subtly touched and pretty much functional in normal society - but you are always aware of the invisible pulse of currents underlying everything.
Advantages: The Lunatics see "blessed" with a special Insight into the workings of the hidden world. 'Whether they discern small bits of knowledge from watching leaves fall or they work divination with human entrails, all of Malkavs's brood seem to follow hidden patterns that few others are even aware of. Because of this bizarre insight, all Malkavians gain a free level of Awareness. Some Malkavians possess a strange link to others of their kind. Indeed, the Lunatics seem to be able to recognize one another on sight, and they even pass along bits of knowledge from time to time. This "madness network" may be the result of a true sharing of minds, or simply ranting - none outside the clan really know, and few wish to explore the matter too deeply. Disadvantage: The members of the Malkavian clan are universally insane. All Malkavian characters suffer from a derangement of some sort. These sorts of personality disorders are not humorous - they are cracks in the workings of the mind, turning the Malkavian into something beyond the comprehension of even vampires. A Malkavian is unlikely to regress to a childlike or clownish state, collecting teddy bears and silly clothing. A Malkavian who wears blood-stained pajamas and babbles in a room full of teddy bears covered in entrails, seeking wisdom from the charnel pit - that's the sort of insanity that infects the Lunatics. A Malkavian's initial derangement can be temporarily suppressed with Willpower Traits like any other derangement, but it can never be removed or cured permanently. Bloodlines: Most Malkavians claim nominal membership in the Camarilla, though antitribu are found in the Sabbat - the Freaks are usually the most deranged and homicidal of their kind. Some Malkavians of the Camarilla still possess the Discipline of Dominate (instead of Dementation), but most of the Lunatics were "converted" to the ways of Dementation in a wash of madness that swept through the clan in recent years. |
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