Ventrue Antitribu
 Centuries ago, according to the Ventrue antitribu, members of their clan were knights and aristocrats, masters of statecraft and diplomacy.  After the Anarch Revolt and the formation of the Camarilla came the Renaissance, and the Ventrue changed with the times. Rather than remain nobles, they pursued financial interests, joining the merchant class. They abandoned nobility and the right of kings to rule.  So say the Ventrue antitribu. The Ventrue anarchs who had opposed their elders during the revolt had chafed under the dominance of their aged sires. As mortal society evolved, these elders tightened their grip on their holdings, preventing younger and more able Ventrue from achieving what was rightfully theirs. The Ventrue had given up true nobility for common greed. The Ventrue anarchs maintain that their leaders had failed, tempted by wealth and power. Thus, Ventrue antitribu see their Camarilla siblings as failures, and they have  assumed the roles of Cainites' saviors to atone for this.  The Ventrue antitribu have adopted a vampiric code of honor. They are warriors of the modem nights, sworn to stop the Ancients and ruin the hedonistic Camarilla. The Sabbat's original purpose - to oppose corrupt elders who would pave the way for the Antediluvians' return through their indolence - drives the clan, many of whom are Embraced from once-prominent mortal families. Others hail from still-strong families and possess a twisted sense of nobility. The Crusaders claim to shoulder a great burden, much like (heir parent clan. They went antitribu because they believed the Camarilla Ventrue to have taken the wrong path.  Taken at face value, the Crusaders have lofty causes that reflect everything noble the Sabbat claims to Stand for. In the end, though, they are still vampires, and members of the Sword of Caine as well.  Their purpose may briefly seem noble, but they support the Sabbat to the end. They believe mortals to be vessels, suitable only for food and childer. Gehenna may come, but Cainites, as tools of God's vengeance and the Devil's will, should dominate the Children of Seth.  

 Roleplaying Hints: You bear the task of paving the way for the childer of Caine to their proper place. After the Antediluvian threat has been destroyed, you will help usher in a new era of Cainite supremacy.  Until then, however, you must fight tirelessly. To accept anything else is to take the path of the disgraced Ventrue of the Camarilla, and that's not a failure you're willing to accept.

  Disciplines: Dominate, Fortitude, Presence

     Advantage: Their passionate dedication to their cause has given the Ventrue antitribu a powerful reputation among the Sons and Daughters of Caine. At the beginning of the game, Ventrue antitribu gain one Sabbat Status Trait from the following list at no additional cost: Respected, Righteous, Passionate or Feared.  Crusaders come from hale stock, with skills necessary for the Great Jyhad. Also at no additional cost, a Ventrue antitribu player may take one of the following Abilities for her character during character creation: Academics, Finance, Leadership, Melee or Politics.

 Weakness: Like their counterparts in the Camarilla, Sabbat Ventrue suffer selective tastes when it comes to the matter of feeding. Ventrue may take only blood that meets the exacting requirements of their restriction (though they may Embrace as normal). This comes into play not only during the course of the game, in which the character may take sustenance only from his prey group, but also at the beginning of the game - Ventrue antitribu begin play with one less Blood Trait than
 other vampires of their generation.




Ventrue

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