Ventrue
While the other clans play at games of status or rebellion, the Ventrue take up the mantle of leadership and guide Cainite society itself. Nobility, sophistication and duty are the hallmarks of this clan. Ruler ship is a difficult burden indeed, but the Ventrue know themselves equal to the task. Alternately derided and respected, the Ventrue are the framework on which the Camarilla rests.  The responsibilities and privileges of authority are assumed by vampires of the Ventrue clan. Power belongs to those who can wield it, and so the Ventrue accumulate prestige, influence and wealth. In order to defend against the plots of subtle foes, the vampires of this clan call on their associates to form staunch allegiances.  The responsibilities and privileges of authority are assumed by vampires of the Ventrue clan. Power belongs to those who can wield it and so the Ventrue accumulate prestige, influence and wealth. In order to defend against the plots of subtle foes, the vampires of this clan call on their associates to form staunch allegiances.  When seeking mortal allies and compatriots, the Ventrue look to the cream of the crop. Those who rise to heights of prowess through talent, hard work and noble character are the foremost recruits among the Ventrue. Of course, among the older members of the clan, blood will tell; scions of wealthy and noble families are often inducted, with the expectation that their rarefied lineage provides insight and potential beyond that of commoners.  As the rulers of the Camarilla, the Ventrue hold a noblese oblige, a duty and responsibility to lead and protect. Members of the clan use their political savvy and influential powers to sway Kindred and mortal politics alike, bringing prosperity to vampires and protecting the society of the undead from discovery. Thus, Ventrue naturally gravitate toward positions of power and authority, or attempt to do so. Even those Ventrue who join the Sabbat take their duties as protectors of Cainite society very seriously, serving as dark crusaders of a holy cause. Of course, since the Ventrue cannot let other clans know the hidden secrets and burdens that they carry in the war to defend all vampires, they must assume the burdens of leadership alone. However, they are certain to drop hints about the burdensome task.

 Roleplaying Hints: You are among the elite nobility of Kindred society. Above mortal or even petty Cainite concerns, you bear the right and responsibility of leadership. You have a firm respect for tradition, for the ways that have worked for hundreds of years; even the most rebellious youth understands die power of tradition.  No other vampires have the necessary talents or capabilities to take on die burden of guiding Cainite society. Thus, it is up to you to take up that mantle. You lead not necessarily out of desire or habit (though such factors may figure in), but because your clan has gifted you with the duty to assume responsibility. All that is done must advance the sect, for the sect will protect the weaker ones. Your conviction is your armor, your honor a shield, your birthright your weapon. Honed to perfection, you uphold all that is noble, ordered, ancient and wise in the children of Caine.

  Disciplines: Dominate, Fortitude, Presence

 Advantage: Because of their keen financial acumen and savvy, all Ventrue characters begin play with an extra Trait of the Resources Background that can never be lost permanently. All Ventrue additionally gain one Trait of Finance, High Society or Political Influence (player's choice) due to their connections to society and social manipulation. Even those Ventrue without such ties themselves may call on their clanmates for the appropriate aid, effectively granting them the same capabilities.  Ventrue tend to keep detailed records of lineage and heritage. As a result, the Ventrue clan, though not as hierarchical as the Tremere, can prove difficult to infiltrate; nearly every Ventrue is recorded somewhere in the clan's family trees.  Though it may take several months to track down a particular lineage, a Ventrue can usually contact others of his clan and discover the sire, grandsire and so on of a particular Ventrue claimant, thus establishing "credentials" of a sort.

 Disadvantage: All Ventrue have rarefied tastes, to the point of excluding all other prey except their chosen taste. Ventrue may only feed from mortal blood meeting with their particular dietary restriction. A given Ventrue might be able to feed only from young women or from businessmen or perhaps only from those experiencing terror. A Ventrue reflexively regurgitates any blood taken from any other source, gaining no nourishment. This restriction does not apply to vampiric vitae, though, and it may be stressed long enough for a Ventrue to Embrace a new childe. Because of their restrictions on feeding, Ventrue typically come into play each game session with one Blood Trait less than other vampires (though this shortage can be ameliorated with the Herd Background, as usual).

 Bloodlines: The Ventrue antitribu are crusaders who lead in the holy war of the sect, feeling that the others of their blood have failed in their mission to protect Cainites from the machinations of the Antediluvians. Despite differences of philosophy, though, Ventrue of the Camarilla and the Sabbat are functionally similar; antitribu are the true dark knights of their kind. There are no distinctive bloodlines of Ventrue, though some family lines do form "dynasties" within the clan.





  Ventrue antitribu of the Sabbat



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