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Of all Cainites, the Salubri are perhaps the most misunderstood. Billed as soul-eaters and infernalists, they are hunted wherever they go, cast out from vampiric society and reviled as monsters among monsters. Few Salubri remain in this age, for time and witch-hunts have conspired to destroy their past, their elders and their hopes. Long ago, it is said, the Salubri were a true clan, led by an enigmatic Antediluvian. Somewhere in the past, their Antediluvian was destroyed and diablerized, his power stolen; with his death came the breaking of the Salubri. Once they were proud warriors and scholars in the Dark Ages, but with their leader's destruction they were forced to go underground, fleeing the persecution of the other clans, who perceived them as dangerous. Even today, those vampires who know of the Salubri consider them threats of the highest order, and only a rare few will knowingly give a Salubri aid or shelter. The Tremere in particular hold a special hatred for the Salubri, and they hunt them down at the merest rumor. In truth, the Salubri are a line of healers and pacifists. Their founder, before his diablerie, disseminated the knowledge of special studies that he learned in the mystical East. Through these practices, the Salubri discovered ways to mend both flesh and spirit. The development of such insights is believed to lead to the development of a third eye in each Salubri's forehead, which most take pains to hide. Despite their persecution, the Salubri often remain gentle beings, concerned with the search for Golconda and the salvation of Kindred souls. They are still vampires, though, and predators. Woe betide the errant Tremere or unsuspecting mortal who takes a Salubri for a fool or weakling. Salubri share a peculiar form of Embrace: Once the deed is done, the sire calls on the childe to diablerize her. None are certain where this practice came from; even the few Salubri asked aren't entirely certain, although some believe it may have roots in an earlier time. Whatever the reason, the Tremere have been quick to add it to their arsenal of propaganda against the Salubri as infernalists. Roleplaying Hints: Within your veins is the blood that heals; within your mind is the wisdom of centuries; within your spirit is the door to salvation. Vampires may be damned by their state, but you - and anyone with strength of character - can rise above that curse, learning to moderate man and beast in an understanding of your true nature. Through your arts, you learn to sense the wounds of flesh and spirit, to close the rifts that people set in their hearts and to bring about the end to suffering.
Advantage: Salubri are almost all of powerful generation; only a few elders survived the purge of their clan from (he Dark Ages, and since each childe diablerizes her sire, there has been little thinning of the lineage. A Salubri receives two bonus Traits that she may put toward decreasing her generation. If the Salubri does not wish to decrease her generation, however the bonus Traits may not be used for anything else. Disadvantage: The pacifistic nature of the Salubri precludes feeding on unwilling victims. A Salubri who takes blood from an unwilling or resisting victim automatically loses one temporary Willpower Trait immediately, and he must make a Conscience / Conviction Virtue Test with a difficulty of three Traits. Failing this test results in the usual loss of Humanity / Path Traits. The Salubri are also a hunted clan, marked for death. Few neonates have heard of them, but those who hear about or actually meet a Salubri soon hear a litany of infernal crimes and accused misdeeds. The most dedicated enemies of the Salubri are the Tremere, who go out of their way to hunt and slay these vampires and who spread propaganda about the bloodline's supposed misdeeds.
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